merspieler has acquired GPL compatible sources so we could theoretically have a demo area with ortho scenery in the first WS3.0 release. WS3.0 also offers the opportunity for well performing ortho scenery with acceptable memory impact. Here it remains for the navdb parser to understand the 8.33kHz frequencies. The apt.dat file gets update with this as well. Work has been done to automatically update the airports from the X-Plane gateway which can be done automatically now. This would eliminate the need to cut airport layouts into the underlying terrain.ĭue to difficulties with this approach, it has been decided, that we keep using the WS2.0 airports for now. Apt.dat will continue to be the primary source for airport layouts and that airports will be draped over the terrain. WS3.0 will continue to cooperate with osm2city.Įasy upgrade: Initially the plan was that airport layouts will be generated in real-time.
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Shader-based Rendering: All of the terrain renderings will be done via GLSL shaders.OpenGL 3.3 Core Profile: WS3.0 will require us to eliminate the usage of the fixed-function pipeline.TerraGear becomes obsolete in favor of VPB. Produce high-quality scenery using the best-known practices. The coastline is applied as a high resolution overlay texture that is generated at runtime from OSM data and mixed with the landclass texture by the ws30 shader. This shows a view near Oban in Scotland looking South. WS30 using OSM data to define the coastline. Regular grid arrays with optional edge-skirts to conceal any cracks Theseĭatabases can be fluidly navigated at 60fps from outer space down to Terrain models ranging from a small area to the entire planet. Terrain without any supporting userspace code required. All of the LOD Ranges are pre-configured and theĭatabasePager automatically loads and unloads different segments of Quadtree tiled database that can be navigated simply by loading the Region, combines it with imagery and produces a spatially-balanced
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Virtual Planet Builder (VPB) is OSG's terrain-database-building tool. See Virtual Planet Builder for the main article about this subject. 4.6 High-Fidelity - 30m SRTMGL1 - Best Available Land Cover.4.3 Standard-Fidelity - 90m SRTMG元 - 100m Global Land Cover.4.1 Scenery generation tool availability.Once the scenery file is installed, the file can be moved or deleted.To save space on your computer:- Save download scenery files on CDs- Uninstall scenery you don't useIf you want to use again an uninstalled scenery, you can install it directly form the CD (adjust "Select Scenery Source"). Must end by "scenery" and not "data/Scenery" (For windows, "C:Program FilesFlightGearscenery")Select files to install and click "Install selected files".2- Run FlightGear programm.At "Select an aircraft" window, click "Prev" (previous).At "Select paths" window, check F_G SCENERY.You must have 2 lines ending by.dataScenery.sceneryFor windows:C:Program FilesFlightGeardataScener圜:Program FilesFlightGearsceneryIf the second line is not there, add it.3- On "Select a location" window, wait for airport load, then click "Refresh" and wait for airport reload.Each time you install new scenery, you have to refresh airport location.You are now ready to fly with new installed scenery.The downloaded scenery files can be stored everywhere. Hello Danny,After download, you have to INSTALL new scenery.1- Start menu/All programs/FlightGear, open "Install & Uninstall Scenery".Check if "Select Scenery Source" is OK, depending where you save the download files.Check "Select Install Destination".